The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost.
The Resistance: Avalon is the game of hidden loyalty. Players are either Loyal Servants of Arthur fighting for Goodness and honor or aligned with the Evil ways of Mordred.
Good wins the game by successfully completing three Quests. Evil wins if three Quests end in failure. Evil can also win by assassinating Merlin at game's end or if a Quest cannot be undertaken.
Players may make any claims during the game, at any point in the game. Discussion, deception, accusation, and logical deducation are all equally important in order for Good to prevail or Evil to rule the day.
Every player will be given a player card to determine which ‘side’ they are on, with their goal being to win three out of five rounds of the game by passing or failing missions.